Frontier Trading on the high seas
NEAR testnetUncharted fortunes awaitExplore before connecting
The archipelago

Trade the tides.

Choose a port. Find your edge.
Select a sea route to plan an ambush.

Reading the tide…
Swipe or use arrows to see all ports.
One-way trade routesReading fleet positions…

Captain’s log

Confirmed orders

Your trade and voyage results will appear here. Choose an island to inspect its market.

How it works on-chain

World: world3.world3.testnet. Orders use a scoped NEAR function-call key. Hidden destinations and ambushes use commit-reveal. Backups contain secrets: keep them private. Disconnecting clears this browser session; revoke old keys in your wallet settings.

The current arrival event reports cargo losses, but does not distinguish a blocked raid from a route with no raid. Rival destinations are hidden; this map does not invent rival traffic.

This client only sells cargo where one of your ships is docked. The contract itself does not check ship location, so a direct contract call can bypass that rule. Escort hires and port purchases are signed by your wallet, not the game key.

Captain’s purse

How to earn CRED

  1. Sell where you dock. Carry cargo to a port where your ship is docked and sell it at the live price.
  2. Offer an escort. In the Fleet tab, offer an idle ship. Each captain who hires it pays you 20 CRED.
  3. Raid convoys. When your ambush catches a convoy with less defence than your idle ships, the convoy loses half its cargo and you receive 90% of that. Sell it where you dock.
  4. Spring your ambushes. A sprung ambush returns its 10 CRED stake when it meets a convoy or when the epoch advances. Unsprung ambushes lose it.
  5. Hold goods islands want. Each epoch, NPC buyers pay fixed prices for goods captains hold, up to 160 CRED in total. They pay captains in registration order, so early accounts are paid first.
  6. Start a new captain. Every new testnet account registers with 1,000 CRED. Test tokens have no monetary value.

The contract has no other way to create CRED.

Welcome to Frontier

Your first trading voyage

  1. Meet your captain. Connect a testnet wallet and register.
  2. Buy cargo. Select an island and spend CRED at its market.
  3. Build a ship. Start with a sloop for 100 CRED.
  4. Load and sail. Choose an onward route and back up your hidden orders.
  5. Reach the harbour. Wait for the countdown, then arrive. Escorts can protect cargo.
  6. Sell where you dock. Review the live quote, sell, and plan your next voyage.

Ambushes are optional. Select a sea route to set one. This tutorial does not move rival accounts.